CAPFORGEFootball GM · What's new
1.6

Every game has weather. Every snap has a call.

CapForge 1.6 is our biggest game-day update yet. Every game is now played in its home city's forecast, and rain, snow and wind change how it plays and how it looks on film. Defenses call a real coverage on every snap, and the man who was supposed to have the receiver owns the result. Around that: a draft that drafts like the NFL, receivers on jet sweeps, flags charged to the player who drew them, a new Throw Power rating, and more ways to shape a career. And CapForge is now free on iPhone.

New · Weather

Weather is live

Every club plays in a real climate, and every game gets a forecast. A December game in Buffalo is not a September game under a roof, and now the box score knows it.

Headliner

The elements change the game

Wet balls come loose. Wind knocks down deep throws and pushes long field goals wide. Snow slows the passing game and puts the ball in your running back's hands. Domes give passing teams a small edge. None of it is a dice roll stapled on top: the weather feeds the same plays your coaches call every week.

Wk 16 · AwaySnow24°F · gusts 18
Wk 14 · HomeRain41°F · steady
Wk 11 · AwayWind22 mph, crosswind
Wk 2 · HomeHeat94°F · humid
  • Wind direction moves punts and kickoffs, and teams swap ends each quarter
  • Playoff games get their own forecast, so a January road trip means something
  • Every club's schedule shows its late-season climate, or the dome it plays under
Film
Blizzard game on film, 18°F · 30 mph wind
Rain game on film, 48°F
Downpour game on film, 48°F
Flurries game on film, 30°F
Snow game on film, 25°F
Blizzard18°F · 30 mph wind

Players carve tracks through the snow as the game wears on.

Film

See it on the field

Grey skies, rolling fog and heat shimmer on the game film. In the snow, players leave boot prints up close, and the field between the hashes gets trampled as the game wears on.

Recaps

The story of the storm

Recaps and previews mention the weather when it mattered: the ground game it forced, the fumbles, the missed kicks.

Stadiums

81 cities on the map

Every club plays in a real climate. Custom teams can pick their home city from the list.

New · Coverage calls

Who was supposed to have him?

A player wrote in: his 94-rated corner had four passes defended on 125 targets. He was right to be suspicious. Under the hood, a break-up was a coin flip handed to whoever happened to be in coverage, no matter what the coverage actually was. In 1.6, every pass play starts with a real coverage call, and credit follows responsibility.

52 → 68Plays on the ball per team, per seasonNFL: 73
7% → 18%Safeties' share of pass break-upsNFL: 17%
0% → 16%Linemen's share of plays on the ballNFL: 12%
~22 → ~3.5Interceptions by edge rushers, league-wide per seasonThey were catching them mid-rush
  • Offense
  • Defense
  • Deep
  • Underneath
  • Man
  • Blitz
  • Drop
  • Route

    The call

    Your coach has an identity

    Every head coach has a favorite coverage, and it's his call on a little under half the snaps. The rest mix around it by scheme and situation, so a Cover 3 team still shows two-high looks.

    Situation

    The down changes the look

    Third and long brings out more two-deep shells. Short yardage and the goal line lean on Cover 1 man. The two-minute drill plays softer, with more Cover 2 and Quarters when the defense is protecting a lead.

    Variants

    Robbers, buzz and the tight end

    Cover 1 can drop the free safety down as a robber over the middle. Cover 3 can buzz the box safety to the flat. In man, the box safety takes the tight end. Each changes who's on the hook.

    Edge rushers

    Some drops, mostly rushes

    On zone calls, the lesser pass rusher on the edge sometimes drops into the curl-flat, more in a 3-4 and less when your DC loves to blitz. About a third of the time a linebacker blitzes in his place. Only a dropped edge can pick off a pass.

    Linemen

    Batted balls count

    A lineman who doesn't get home but gets a hand up is credited with the pass defended, and tipped balls can become his interception.

    Grades

    Coverage grades, re-centered

    Coverage grades were recalibrated on real thrown passes under the new calls, so a corner's grade reflects the coverage he actually played.

    Who makes the play on the ball

    1.5.3 vs 1.6. Share of the league's pass break-ups and interceptions by position group, with the real NFL mark for each. Safeties now land right on it, and linebackers no longer take more than their share.

    Pass break-ups

    Interceptions

    Show as a table
    Pass break-upsInterceptions
    Group1.5.31.6NFL1.5.31.6NFL

    Simulated over three league seeds, measured October 16, 2026, against nflverse regular seasons 2023–25. The 1.5.3 column was measured just before coverage calls landed, with the new batted-ball credit already in; in 1.5.3 as shipped, linemen got no break-up credit at all. The later edge-drop change moved linemen to 2.6% of interceptions (NFL 4%).

    On the field · Engine & AI coaching

    Football that plays like football

    We measured our games against real NFL seasons, found where the sim was too polite or too tidy, and fixed it. Sidelines manage the game, offenses have new ways to get the ball to their fastest players, and every flag has a name on it.

    Game management

    Every fourth down is a decision

    Coaches now weigh the score, the clock and the field on every fourth down. A team down two scores late goes for it when the math says so, tries the onside kick when it counts and goes for two at the right margins. A team that's ahead runs the clock out the way real teams do. Nobody gives up in the fourth quarter any more.

    4th & 5 · Own 30 · 6:00 Q4 · Down 10 Go for it
    4th & 7 · Own 21 · 10:27 Q4 · Down 7 Punt
    • Field goals and onside kicks timed like real late-game football
    • No more desperation deep shots on fourth down from deep in your own end
    • Hurry-up offenses pick routes that fit the yards they need
    Live game: Las Vegas trails Green Bay 20-13 with 5:40 left, facing 4th and 5
    New

    Jet sweeps and reverses

    LOS XXXXXXX OOOOO O O MOTION FULL SPEED

    Wide receivers carry the ball in the regular season now. Spread and West Coast offenses call the jet sweep and the end-around most, it takes a genuinely fast receiver to make it worth calling, and some coordinators barely use it. Lean on it too hard and the defense starts sitting on it.

    Receiver carries land close to the NFL's rate: about one for every 30 running back carries, at nearly 6 yards a pop.

    New

    Every flag has a name

    Holding · Offense#74 · Left tackle · Discipline 58 10 yds

    Penalties used to be thrown at the team. Now every foul is charged to a player on the field, the one whose position commits that kind of foul, and his Discipline rating decides how often it's him.

    • The less disciplined side draws more flags, so a sloppy roster pays for it
    • Kick units can draw flags too
    • A quarterback with a better feel for the game burns fewer delay-of-game penalties
    • In Dynasty, an unhappy player is a little more likely to lose his cool
    Defense

    Defenses call real coverages

    Every snap has a coverage call, and the man who was supposed to cover the receiver gets the credit or the blame. The full chalk talk is above.

    Personnel

    Nickel and dime put corners first

    Sub-packages field corners before extra safeties, unless your scheme is built on a big nickel. Your lineup explains when a safety takes the spot.

    Ball security

    Turnovers at NFL rates

    Interceptions were a little too common. Giveaways per game now line up with real seasons.

    Backfield

    Your RB2 is your RB2

    When the lead back needs a breather, the snaps go to the next man on your depth chart, not whoever is freshest. Your third back plays like a third back.

    Quarterbacks

    Arms that play different

    A new Throw Power rating decides how far a quarterback's deep ball carries and how often his coach lets it fly. Try it below.

    Clock

    The lead gets protected

    Ahead late, offenses stay on the ground and keep the clock running, and defenses play softer shells to keep everything in front.

    Film room · Beta

    Game film goes beta

    The play-by-play film has moved from alpha to beta. It's now the film for every player and every game, and it's still very much a work in progress.

    Beta

    From alpha to beta

    We built an entirely new visualization from the ground up. Every player on the field moves and reacts on his own, and it's built to carry more features in the future, including, eventually, calling plays yourself.

    Open a play from the film tab or the drive log and watch it unfold. Step through it frame by frame, let it auto-play, or flip to the next snap.

    • Blitzers get answered: the quarterback throws early, escapes, a back picks up the rusher, or he takes the hit
    • Receivers sell their routes with a head nod before they break
    • Receivers keep their speed after a deep catch instead of slowing down for the defender
    • Plays the film can't show yet get a recap card instead

    Still a lot to do. About nine snaps in ten are filmed. Most of the rest are flags before the snap, which get a recap card on purpose. Kneel-downs, spikes, jet sweeps and a few kick situations still need work, and some new 1.6 defense, like an edge rusher dropping into coverage, isn't drawn yet. We aren't taking feedback or feature requests on the film yet. We'll open that up once the rest is covered.

    Game film mid-play: a 14-yard completion out of a shotgun spread look
    Draft day

    A draft that drafts like the NFL

    We replayed hundreds of draft classes against real NFL history, then rebuilt how clubs value positions, how scouts read prospects and how rookies grow. The short version: the board can be wrong, and the late rounds matter again.

    Headliner

    Gems in the late rounds

    Scouting is a consensus now, and the consensus can be wrong. Some real talent slides, and some late picks bloom a few years into their careers. Your future Pro Bowler might be waiting in round five, and Pro Bowlers now come out of each round in close to the share the real league produces.

    • Positions come off the board where they do in real drafts, with fewer reach quarterbacks in round two
    • Pass rushers and corners go where they belong, and kickers wait until round four or later
    • Once the draft is done, every rookie's ceiling gets one last shake: some picks turn out better than their slot, some worse
    • Undrafted Pro Bowlers are rare again, about as rare as they are in the NFL
    Draft room in round 5 with your club on the clock
    ScoutingDynasty

    Every club reads with its own scouts

    AI clubs no longer share one read of the class. Each one sees prospects through its own scouting staff, and so do you. Your edge is real but modest, and you earn most of it with deep dives.

    College statsDynasty

    Signal or trap

    College production now tells you something, more at some positions than others. A big share of his team's offense is a good sign. Big totals on a loaded team can be a mirage.

    Late bloomersDynasty

    Bloomers leave tells

    A prospect who will break out late sometimes shows it, faintly: a late breakout in college, a star buried on a deep depth chart. You'll only spot it if you dive in.

    HypeDynasty

    Hype has a price

    A hyped prospect tests like the player the league is selling, so a combine star can still be a bust. The stars and the RECOMMEND badge on his card read what your scouts see, not the truth.

    Class depth

    Deep means deep for that position

    A class is judged against a typical class at each position, so a deep group of centers counts as deep even when receivers outnumber them three to one.

    Undrafted

    Know why he signed elsewhere

    Undrafted rookies have always weighed playing time. Now you can see it: every offer shows the job on the table, and when a rival lands him you'll see why: a clearer path to the field, a contender, or more money.

    Front office & careers

    Your legacy, your call

    Veterans you can talk out of retirement, careers that remember every dollar and every record, and a front office that tells you what each decision costs before you make it.

    Headliner

    "One more year?"

    When the season ends, the retirement list shows every veteran who's thinking about calling it, and how he's leaning. Ask up to two of them each offseason to come back. You won't see the odds. If he says yes and his deal is up, he signs on for one more year at the premium shown on his card.

    You can ask the same man again a year later, though each comeback makes the next one harder to win. And when his mind's made up, there's no asking.

    QB · Age 38 · Open to one more year Ask for one more
    Player card for a 37-year-old quarterback considering retirement, with an Ask for one more button
    Résumé

    Career earnings

    Every player's résumé now totals what he's been paid: career, per year and his best year, for active and retired players alike.

    Pro Bowl

    Pro Bowl alternates

    Each conference now names an alternate in every position group, so more deserving players make the trip. Alternates count as Pro Bowl selections, and carry half the weight in Hall of Fame voting.

    Quarterbacks

    QBs age gracefully

    Quarterbacks hold their form into their mid-30s, and the best keep starting late into their careers.

    Franchise tag

    The tag tells you what it costs

    A tagged player's card shows when the tag ends, what cutting him costs and the floor on a second straight tag. It warns you before you tag a player who wants out. Over the cap? You can still tag him; clear the room before the next game.

    Trades

    Sweeteners don't sink deals

    Adding a backup to a trade built on draft picks no longer kills it, as long as the picks still balance.

    Reputation & staff

    Titles build your name

    A championship is the biggest boost to your GM reputation, and playoff wins count too. Rivals hire away coordinators late in their deals, elite coordinators chase head-coach jobs, and every firing makes the news with a reason.

    New rating

    Throw Power

    Every quarterback now has an arm. Throw Power is a brand-new rating that sits beside accuracy instead of hiding inside it, so a cannon with shaky touch and a precise passer with a modest arm finally play differently.

    What it changes
    • How far his deep balls carry
    • How often his coach dials up a shot downfield
    • Big arms complete about twice as many 40-plus-yard passes a season as weak ones
    What it doesn't
    • Accuracy, short to deep
    • Reading the defense and decisions
    • The short and intermediate game

    Arms start to fade a little after 31. Reads and accuracy hold, which is how veterans keep winning late.

    70 · noodle99 · cannon

    Illustration: one quarterback, the same 44 throws. Drag the arm. Not to scale.

    Storylines

    The papers know the race

    Writing

    Write-ups that read the standings

    Previews know when a club has clinched its division, locked up the top seed or secured a wild card. They know when a team controls its own path and which result elsewhere matters this week. If a claim isn't settled, they won't make it.

    Week 17 preview: Minnesota has clinched the division and is a game behind Tampa Bay for the top seed
    Faces

    New portraits

    Eight new player and coach portraits join the league.

    Rulebook

    Numbers by the book

    Jersey numbers follow the NFL's numbering rule for every position, and imported rosters get fixed up to match.

    Bodies

    Realistic heights

    Newly created players are built to their position. Quarterbacks top out at 6'4", corners and safeties at 6'2".

    Also in 1.6

    And a lot more

    Plus plenty of smaller improvements and fixes all over the game.

    • DraftStepping out mid-draft to make a trade or a cut no longer restarts the draft at pick one.
    • DraftA pick already used in the current draft can't be traded again.
    • CampAuto-signing undrafted rookies only signs the ones already asking for the camp-invite deal.
    • StaffA title run can no longer shrink the staff budget ownership gives you.
    • StatsEdge rushers who drop into coverage now collect coverage stats.
    • ArcadeArcade saves get Arcade-style AI trade offers after the season, as intended.
    • WritingPreviews no longer call a settled division race "still open".
    • RostersCustom roster files can carry personality and work ethic, and imported players get all five character traits.
    New on iPhone

    CapForge is now free on iPhone

    CapForge is free to download and free to play, from your first draft to your twentieth season. CapForge Pro is one optional purchase for players who want to rewrite the league.

    Free

    Free to play

    • Arcade and Dynasty, every season, as long as you like
    • Contracts, the cap, trades, free agency, the draft and camp
    • Live games, game film, weather and every new 1.6 feature on this page
    • Rename clubs and pick portraits
    AdsEnergy timersPremium currencyPaid boosts
    One optional purchase

    CapForge Pro

    • Edit any player, coach or clubPlayers, staff and clubs, down to family links
    • Start a league from your own filesImport and export players, teams and staff
    • Set your own league rulesMove any rule off its mode default, pick your starting year and league history
    • The record booksLeague and club books with a top 5 for every headline record, plus records on every player's résumé
    • League charts and 5 save slotsFree players get 3 slots
    • Sandbox modeUnlimited cap space when you just want to build
    Bought it before?

    Pro is already yours. If you paid for CapForge on iPhone, you keep everything you had, plus Pro and every pack we add later. On Android, CapForge has been free with Pro since 1.5.2.